Fenris is an isometric action-adventure game where you embark on a journey through a frozen fantasy world on a path for revenge. Fight various enemies as you make your way along a voyage to discover yourself and overcome what's holding you back.
Skills I Used
- C# Programming
- Project Management
- Game Design
- Level Design
- 2D Art
- Tech Art
- UI Design
- Usability
- Narrative Design
- Cinematic Design
- AI Design
- Sound Implementation
- Debugging
Tools I Used
- Unity
- Blender
- Photoshop
- Asana
- GitHub
- FMOD
- Shader Graph
- Figma
Project Media
Official Trailer — The official reveal trailer for Fenris.
Ice Shard Mechanic
In Fenris, I implemented the player's ice shard attack. The ice shard acts as both something to damage enemies as well as an aid for movement. When the ice shard flys over a body of water, it freezes the water, allowing the player to cross over otherwise impossible gaps.
Ice Shard Demo — Footage demonstrating Fenris' ice shard mechanic.
Dynamic Enemy AI
I designed and implemented the AI for every type of enemy in Fenris. There are 6 different enemies the player can encounter, ranging from the Ice Wolf, an aggressive creature that bites and conjoures ice shards, to the Frozen Skeleton, a melee focused creature that attacks with alternating hands, to the Boulder, a creature made up of rocks that attacks with AOE and rolling based attacks, to the Shard Thrower, a purely ranged enemy that hurls ice shards at the player.
Enemy AI Demo — Gameplay footage demonstrating Fenris' enemies.
