Fenris
UnityC#AITeam of 4

Fenris

2024
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Nominated For AwardWon Award

Fenris is an isometric action-adventure game where you embark on a journey through a frozen fantasy world on a path for revenge. Fight various enemies as you make your way along a voyage to discover yourself and overcome what's holding you back.

Skills I Used

  • C# Programming
  • Project Management
  • Game Design
  • Level Design
  • 2D Art
  • Tech Art
  • UI Design
  • Usability
  • Narrative Design
  • Cinematic Design
  • AI Design
  • Sound Implementation
  • Debugging

Tools I Used

  • Unity
  • Blender
  • Photoshop
  • Asana
  • GitHub
  • FMOD
  • Shader Graph
  • Figma

Project Media

Official Trailer — The official reveal trailer for Fenris.

Ice Shard Mechanic

In Fenris, I implemented the player's ice shard attack. The ice shard acts as both something to damage enemies as well as an aid for movement. When the ice shard flys over a body of water, it freezes the water, allowing the player to cross over otherwise impossible gaps.

Ice Shard Demo — Footage demonstrating Fenris' ice shard mechanic.

Dynamic Enemy AI

I designed and implemented the AI for every type of enemy in Fenris. There are 6 different enemies the player can encounter, ranging from the Ice Wolf, an aggressive creature that bites and conjoures ice shards, to the Frozen Skeleton, a melee focused creature that attacks with alternating hands, to the Boulder, a creature made up of rocks that attacks with AOE and rolling based attacks, to the Shard Thrower, a purely ranged enemy that hurls ice shards at the player.

Enemy AI Demo — Gameplay footage demonstrating Fenris' enemies.